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17 Game Reviews


The pieces don't track the cursor very well, and it's really annoying that they collide with each other. Other than that, a good game.

This was a great idea, but unfortunately that's all. I understand that the author isn't a native English speaker, but the grammar and spelling errors are just so constant and pervasive that they really take away a lot of the fun of the game.
On top of that, the game feels extremely unfinished. The "How To Play" button on the title screen is non-functional, there's no indication about what items can be changed and what can't, collisions don't always work correctly, and the dialog comes across as very childish, which is not helped at all by the constant spelling and grammar errors.
Despite all that, the game's core concept is still very good. If the author were to spend more time working on the game, fixing bugs, possibly getting help from a native English speaker to proofread the script, it could be an excellent game. But as it is now, it's pretty awful.

Beatiful, melancholy short story. Did anyone else find the "2001: A Space Odessey" reference?

Very good, the only thing I'd want to add is some sort of audio/visual indication of when the next line will appear, as it currently seems to be semi-random from line to line.

It has potential. The opening needs to give the player more control; I read fairly quickly and the timing was almost too fast for me. I suggest making the panels advance each time the player clicks, keeping the "skip" button for those who have played before. The other main problem is the total lack of instructions and/or controls. If you were fast enough with reading the intro, you have a vague idea of the goal, but as I said, the panels advance far too quickly.

The gameplay itself is good, the only thing I'd change is to make it easier to see how many coins are in each stack-- it's often difficult to tell whether a stack has one or two coins in it.

as they say: brevity is quality

First: to those people who are stuck on level 6: it IS possible to beat, but you have to walk off screen.

anyway, this game is a gem. the simplicity is brilliant, the mechanics are sparkling, the items are beautifully named, the overall gameplay is plain FUN.

also, i love the random generation. it makes the game so much more difficult when you don't know where every single item is placed right away.

10/10 5/5

Truly incredible

This game is beyond all praise. I could never make something this good in my LIFETIME. This deserved its Daily Feature. No, wait. It deserves to my the daily feature for six MORE days. Its awesomeness can't be contained in just one day. It'd take at least a week.

The riddles are great, by the way. I've read countless riddle books, and so far I can only solve the first riddle in the game! THAT, my friend, is not easy to do.

The graphics: keeping in mind that this is flash, 10/10.

Gameplay: 11/10. The expansiveness is reminiscent of FF1, as is the overall feel.

I am a pokemon fan. If you have a problem with that, then keep it to yourself.

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Joined on 9/26/09

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