The pieces don't track the cursor very well, and it's really annoying that they collide with each other. Other than that, a good game.
While by no means an original concept, the execution is very good. The artwork is simple, but nice to look at; the music is calm and serene; the design is simple yet elegant. A very good game, albeit a simple one.
The concept is not new, but could have been enjoyable... if not for a couple of major issues.
First, the fact that the host website's address is EVERYWHERE. It's in the loading screen. Okay, that's pretty standard. It's in the right-click menu. Still not unusual. It's in the tutorial screen. Kinda odd. It takes up as much space in the game screen as the menu and reset buttons, and is given a more prominent position than them. That's bad. It's in the f***ing background of the game. Are you serious?! Am I playing a game, or an advertisement? I'm surprised that the music isn't just someone spelling out the URL, over and over again. This is not an acceptable amount of self-promotion.
Second, the music and sound effects. There's no way to mute them. Fortunately, the music doesn't loop, so you only have to sit throgh it once per level. Unfortunately, the sound effects are much worse, and you can't play the game without them playing.
Third, the broken English. This is a minor issue, as I understand that it's not easy to learn English if it's not your native language. However, as a result of the translation, the menu items and tutorials don't always make sense. For example, the menu only offers three choices: "GO", "HELP", and the ever-helpful "MORE HELPS". "MORE HELPS", by the way, links to "yourwebsite dot com".
The game is visibly unfinished, and for a site that's mentioned EVERYWHERE, they still couldn't contribute any spellchecking. If the game was actually finished, it might be playable. As it is now, it's more of an advertisement than a game.
This was a great idea, but unfortunately that's all. I understand that the author isn't a native English speaker, but the grammar and spelling errors are just so constant and pervasive that they really take away a lot of the fun of the game.
On top of that, the game feels extremely unfinished. The "How To Play" button on the title screen is non-functional, there's no indication about what items can be changed and what can't, collisions don't always work correctly, and the dialog comes across as very childish, which is not helped at all by the constant spelling and grammar errors.
Despite all that, the game's core concept is still very good. If the author were to spend more time working on the game, fixing bugs, possibly getting help from a native English speaker to proofread the script, it could be an excellent game. But as it is now, it's pretty awful.
Beatiful, melancholy short story. Did anyone else find the "2001: A Space Odessey" reference?
Very good adaptation, and I love the art, but I feel like this would have been just as good as an ordinary, non-interactive short movie. The game aspect comes across as somewhat out of place, especially given how short the game is.
Very good, the only thing I'd want to add is some sort of audio/visual indication of when the next line will appear, as it currently seems to be semi-random from line to line.
It has potential. The opening needs to give the player more control; I read fairly quickly and the timing was almost too fast for me. I suggest making the panels advance each time the player clicks, keeping the "skip" button for those who have played before. The other main problem is the total lack of instructions and/or controls. If you were fast enough with reading the intro, you have a vague idea of the goal, but as I said, the panels advance far too quickly.
The gameplay itself is good, the only thing I'd change is to make it easier to see how many coins are in each stack-- it's often difficult to tell whether a stack has one or two coins in it.
as they say: brevity is quality
First: to those people who are stuck on level 6: it IS possible to beat, but you have to walk off screen.
anyway, this game is a gem. the simplicity is brilliant, the mechanics are sparkling, the items are beautifully named, the overall gameplay is plain FUN.
also, i love the random generation. it makes the game so much more difficult when you don't know where every single item is placed right away.
This game is beyond all praise. I could never make something this good in my LIFETIME. This deserved its Daily Feature. No, wait. It deserves to my the daily feature for six MORE days. Its awesomeness can't be contained in just one day. It'd take at least a week.
The riddles are great, by the way. I've read countless riddle books, and so far I can only solve the first riddle in the game! THAT, my friend, is not easy to do.
The graphics: keeping in mind that this is flash, 10/10.
Gameplay: 11/10. The expansiveness is reminiscent of FF1, as is the overall feel.
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